Sophia Chang
VIS DEV | BG DESIGN | BG PAINT
BG Design and Previs design
These designs of Jubilee's rooms were based off the idea of Asian American teenagers growing up in the 90s-- I thought about what my sister and I were into during that time, and what the culture around us was celebrating.
I worked on this shot to establish some of the building shapes for the empire. My art director Roger Oda added values to this scene.
Establishing shot to show the ferris wheel falling down.
Initial explorations for Mojo's stadium, we went with idea 4.
Mojo's stadium overall design.
Mojo's console design variations.
Designed a modular building kit for Genosha.
I was a Vis Dev artist on this show under my art directors Christophe Vacher and JP Balmet. My workflow for most of these designs was to create a rough blockout in 3d and paintover them in Photoshop. The color & lighting keys were done in Photoshop only.
I designed this set under art direction from Christophe Vacher and JP Balmet. The circular tunnels in the background were modelled by Sebastian King
Geothermal reactor - Lighting & Color Key
Geothermal reactor detail shots
Geothermal reactor detail shots- surrounding areas
Color keys showing the room slowly filling with gas + some screens I created for the console. The hexagonal backdrop for the screens was created by Sherwin Abesamis.
Geothermal reactor front three quarter, reverse three quarter, top, bottom and front.
I designed this set with the help of Peter Kim, who created the abstract art piece hanging on the wall. I was requested to leave the window as a gray wall since the exterior was going to be handled in post.
Hotel room lineart
Dock with water to show overall design
Dock without water to show water heights and water staining effects
Dock detail shots
I designed and created this set with the help of my team. The painting on the wall with the dinosaurs was created by Kevin Turcotte. I created the painting on the left side of the wall using the design from Chris Sear’s Mosasaurus Pool set.
Bunker room- bed is hidden. The painting hanging on the left wall was done by my art director JP Balmet.
Bunker room- bed reveal
Cliff area where Darius falls - I designed the set to fit the choreography.
Forest area- diagrams showing the waterfall/hidden entryway with and without water, as well as terrain with and without foliage
Color scripts for a few episodes.
Family and mermaid.
Project exploring a hidden civilization named Chrysalis.
Some paintings exploring Ancient Egyptian themes—
An unofficial Borderlands 3 project depicting a 20-year old Gaige living on Pandora.
She discovers that after the fall of Handsome Jack, Neo-Sanctuary is now expanded, overpopulated, and bustling with crime. To get away from it all, she takes refuge in an abandoned Hyperion factory where she is free to construct drones and bots out of Hyperion scraps.
Bustling city of Neo-Sanctuary
Overgrown hallway
Abandoned Constructor-bot
Destroyed Hyperion factory
Exterior of factory
A school in Northern India in the Harry Potter world.
The school’s main focus is on harmony with the natural world and using magic to create good in the world.
The three houses are based on body types used in traditional Indian medicine, and the villain class is based on cannibalistic demons from Hindu mythology.
The school is divided into three houses: VATA House, representing air, is the House of knowledge, communication, and exploration.
PITTA, representing fire, is the House of passion, competition, and determination.
KAPHA , representing earth, is the House of cooperation, community, and compassion.
The RAKSHASA CLAN are a scret clan of students who prefer using magic for their own power and dominance rather than creating harmony.
Sorting statue
Its three heads-representing fire, air, and earth-- rotate and settle on the housing selection based on the student's elemental magic composition
VATA House Commons Room
A school in Northern India in the Harry Potter world.
Architecture sketches exploring Indian architecture mixed with spiral and tapering elements inspired by a murex snail shell.
Sorting Hall
Library
Herbology Greenhouse
Standard Dorm
Pillar Explorations
Small Prop Explorations